# @turf/bezier # bezier Takes a [line](http://geojson.org/geojson-spec.html#linestring) and returns a curved version by applying a [Bezier spline](http://en.wikipedia.org/wiki/B%C3%A9zier_spline) algorithm. The bezier spline implementation is by [Leszek Rybicki](http://leszek.rybicki.cc/). **Parameters** - `line` **[Feature](http://geojson.org/geojson-spec.html#feature-objects)<[LineString](http://geojson.org/geojson-spec.html#linestring)>** input LineString - `resolution` **\[[number](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number)]** time in milliseconds between points (optional, default `10000`) - `sharpness` **\[[number](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number)]** a measure of how curvy the path should be between splines (optional, default `0.85`) **Examples** ```javascript var line = turf.lineString([ [-76.091308, 18.427501], [-76.695556, 18.729501], [-76.552734, 19.40443], [-74.61914, 19.134789], [-73.652343, 20.07657], [-73.157958, 20.210656] ]); var curved = turf.bezier(line); //addToMap var addToMap = [line, curved] curved.properties = { stroke: '#0F0' }; ``` Returns **[Feature](http://geojson.org/geojson-spec.html#feature-objects)<[LineString](http://geojson.org/geojson-spec.html#linestring)>** curved line --- This module is part of the [Turfjs project](http://turfjs.org/), an open source module collection dedicated to geographic algorithms. It is maintained in the [Turfjs/turf](https://github.com/Turfjs/turf) repository, where you can create PRs and issues. ### Installation Install this module individually: ```sh $ npm install @turf/bezier ``` Or install the Turf module that includes it as a function: ```sh $ npm install @turf/turf ```